

I was under the impression that all BotW shaders compile fine.Can a shader cause error on another shader? Or they are independent? The error seems to come from inside the cache. when loading my own shader cache with the same graphic packs I get no errors.Any graphic packs active? The compile errors can come from graphic pack shaders as well.You should be able to find the shaders in transferable cache based on the name from log.So when searching the table I should find a shader with that number. Every time I load the cache, I get the errors.

Cemu 1.7.5 botw shader cache update#

I'm creating a tool to remove shaders from the shader cache based on compilation errors written to log.txt when loading the cache.
